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Fractured but whole mods
Fractured but whole mods








fractured but whole mods

We got a lot of amazing things out of them, like Counter-strike, Rocket Arena, and Team-Fortress but we also got tons and tons of pure garbage. Hell they weren't great even when they were good. I would still argue that mods for multiplayer-centric games are usually a bad thing. JC2 I wouldn't really count as a mod for multiplayer because it adds the entire component which I suppose is still a good thing but doesn't really fit both because of that and because it was accomplished without mod-tools. Minecraft mods are cool but that game (and really most sandbox games) lends itself to being modded much more than a game like Titanfall ever could.

fractured but whole mods

The TF2 "shit" you mention, to the best of my knowledge, I would categorize as mostly bad but perhaps I just don't know enough about them. Certainly a good thing but an extremely rare one as well. It's also a TC that had an unprecedented amount of success and time put into it. Of those you mention DayZ, the TF2 stuff, Minecraft and JC2 are the only mods that are even remotely multiplayer.ĭayZ is kind of its own thing due to the nature of it's development. Now make a similar list of 3rd party only multiplayer mods that are actually good. We'll have to see what happens in the months and years after Titanfall's release, if they actually follow through on the ambitions of going on PS4, and if they correct the missteps on their release. or at least that's how it worked in 2010 I don't know if it's that possible now, from scratch. Thing is, the guys at Respawn seem to really like making mega-budget games, and they have executive staff who make the pitch to a megapublisher CEO.

fractured but whole mods

Also, the idea of doing a PC only multiplayer shooter game only sold via digital distribution would have been laughed at back in early 2010 (much like the commercialized "Nexuiz" got laughed at back in 2010), but now it's realistically possible, as long as the design ambitions fit within the budget that funding can gather (Extraction, Blacklight: Retribution). I think Insomniac is the only developer in that condition, of that size, making AAA games. The whole Respawn / EA thing seems a little dated, in terms of the huge mulitplatform project by an independent developer being funded by a megapublisher. But all the other details sound like bits in a publishing contract that the public never gets to see, but only witnesses the effects of its clauses as they're carried out, whether those conditions are announced via PR, or just shoved out there as they happen. At the very least we know that Respawn retains the Titanfall IP (after all, IP ownership and being able to make they game they want to make is why most of the original Respawn staff ran away from Activision).










Fractured but whole mods